On crafting Dead or Alive 6 into the new blockbuster fighting game (TGS Interview)

Interview by Matt S.

Dead or Alive is changing. At the same time, it’s remaining distinctly Dead or Alive. It might sound like a difficult thing to balance, but that’s clearly what the game’s producer, Shimbori Yohei, is aiming to achieve with what will be the biggest game in the franchise to date.

“We’re not looking to all of a sudden say ‘okay, we’re going to make this more like Tekken,’” Shimbori said, “Because that would no longer be Dead or Alive. We’re looking to what kinds of new things we can incorporate into the game, within the Dead or Alive structure.”

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